SKINS GAME
PREVIOUS RESULTS
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Year
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Venue
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Net Champion
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Scr
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Gross Champion
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Scr
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1997
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Rancocas |
PJ DeBiase |
79 |
Gary Bish |
87 |
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1998
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Rancocas |
Kevin O' Malley |
68 |
Jerry McNamara |
78 |
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1999
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Mattawang |
John Reissner |
62 |
Jim Souliotis |
72 |
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2000
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Mattawang |
Brian McGowan |
65 |
Jim Souliotis |
74 |
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2001
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Mattawang |
Drew Mathis |
66 |
John Brylczyk |
77 |
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2002
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Mansion Ridge |
Jim Medaglia |
66 |
Bill Kovach |
73 |
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2003 |
Mansion Ridge |
Mark Small |
65 |
Dave Formichella |
74 |
|
2004 |
RiverWinds |
Phil Brash |
66 |
Ara Baronian |
75 |
|
2005 |
RiverWinds |
Jeff Kennedy |
61 |
Tim McKenna |
77 |
|
2006 |
RiverWinds |
Dan Marshall |
68 |
Dave Rittinger |
80 |
|
2007 |
RiverWinds |
Dan Greybek |
65 |
Bill Dittmann |
75 |
The format for this event, The Skins Game
and the 5th Golf Club of New Jersey Saturday-Series event,
is individual skins versus all the opposing players in the group
(match-play portion) and individual net versus the field (stroke-play
portion). The skins takes the place of the weekly matches and
works as follows: Each foursome will play skins against the
opposing players in the group WITH HANDICAP. Your
scorecard will reflect the handicap strokes in each group. The
player with the most skins in the group will receive two points
and the player with the second most skins will receive one
point. Should two players in the group finish the round with
the same number of skins, the player with the better net score
will get the point(s). Any skins not won at the end of the
18-holes remain unearned. In this format, since all players in
each group are competing against each other, we have separated
teammates so as not to be competing against each other.
Also, there are numerous GCNJ Match-Play Series
matches. Those matches will be provided with a separate
scorecard and remember
the tiebreaker for Match-Play matches is
total net score, not the tenth hole.
The men will play the blue tee at 6265yds
(70/119)
and the women will play the red tee at 5258yds (65.8/115). The closest-to-the-pin holes will be numbers
7 and 17 and the
all-in price is $90. This week we will play the ball down as
well... no more lift, clean and place.
Eagle Fan
Pat's Big Game Insty Pay (optional)
Big Game payouts go to the top 20% of the entries based on the
tournaments format. Will take place at most events. Entry is
voluntary. $20 for an individual event and $30 per team for 2
man events. The top 20% will payout. Send Pat an email if you want to participate.
patarnotte@comcast.net
All
qualifiers for the GCNJ Match-Play Series will
pay $10 to participate in the Series.
The "points" will be split up as follows:
Caravelle Bracket winner = 100
B & B Trophy Bracket winner = 100
inCyber Bracket winner = 100
Quality Dental Bracket winner = 100
Overall Champion = 240 plus a top of the line SkyCaddie
SG5 Rangefinder
PAIRINGS SUBJECT TO
CHANGE
Red = GCNJ
Match-Play Series Round 1
Blue = GCNJ
Match-Play Series Round 2
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Player 3 |
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10 |
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11 |
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12 |
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13 |
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14 |
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15 |
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16 |
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18 |
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PACE OF PLAY POLICY:
We have implemented a "pace of
play" guideline as follows: Groups will be timed based on
the time it takes to finish their round in relation to the
group in front of them. Each group will be given a buffer of
16, 18 or 20 minutes depending on the spacing between tee
times. If the tee times are 9 minutes apart, the buffer will
be 18 minutes, if the times are 10 minutes apart they buffer
will be 20 minutes. Upon completion of your round, any group
that does not report to me in the clubhouse within the
buffer time - the entire group will be issued a "slow-play
card" and be listed in the results for that week.
ALL PLAYERS IN THE GROUP WILL BE
ISSUED A SLOW-PLAY CARD.
The first card for individuals is a warning, the second card
for a player will result in that player not being able to
tee off in the first third of the field at their next event.
The third card will result in that player not being able to
tee off in the second third of the field at their next event
and will be placed in the last group AND a full team point
will be taken away from the team standings. If any player
receives four cards they will be put on league suspension
until they can figure out how to get around the course in an
acceptable time. A quick suggestion - start using your head,
start hitting a provisional should you not be sure where
your shot went and stop blaming other players. Lastly, run
like hell to get into me after your round so I can time your
finish. I don't need your scorecard in at that time but I
must have a player in that foursome report to me.
GCNJ LOCAL RULE
#1: The GCNJ
has adopted a "local rule" as follows: Information may be
shared amongst TEAMMATES, regardless of the format for that
weeks event. TEAMMATES are interpreted as follows: A player
who is listed in the team standings as a member of your team
and any of their guests for the week as well as a member of
another team that you are teamed up with for the day. In the
last instance that would be in a two-player format so it's
legal anyway. There are many events where you will have a
TEAMMATE in your cart with you and now regardless of the
format for the week, it is permissible to provide
information/advice. If the player in your cart is NOT on
your team than discussing information/advice is not allowed.
This rule is now in place for various reasons - the GCNJ
plays a different course each week and typically we are
bound to using cart paths only. Many groups I have played
with in the league I often hear players discussing how far
it is to this or that or to carry something over a hazard,
etc. I never hear them ask a club selection, but many of
these discussions are illegal anyway. The GCNJ feels that
such information is more good than bad in that it encourages
players/teammates to use course management and also with new
courses on the schedule all the time we feel it will help to
speed up play and to help in the camaraderie and
sportsmanship of the league.
GCNJ LOCAL RULE
#2:
The GCNJ in conjunction with the USGA's recent rulings has
adopted two local rules for all events. First, the embedded
ball rule is always in effect thru the green for all of our
events. This means that if your ball is EMBEDDED anywhere on
the golf course except in a hazard or bunker, you are
entitled to relief as follows: a drop within ONE club length
of the embedded ball and no nearer the hole without penalty.
The second rule we have adopted allows players to remove
stones in a bunker. This rule was adopted by the USGA last
year allowing clubs to adopt a local rule to do so. We have.
The procedure allows players to remove stones from the
bunker; however, since the stones are interpreted as loose
impediments, the ball shall not be moved in any way. The
GCNJ has adopted this rule as well. Lastly, there have been
some isolated reports of rule breaches brought to my
attention and may I remind all players that the GCNJ adheres
to the USGA Rules of Golf and I ask that each member does as
well. If you see a breach of the rules it does not always
mean that the player is cheating, rather they may not be
sure as how to proceed. Should any such incidents arise,
have the player play two balls and bring the situation
inside upon completion of play so that we may make a ruling
on it. Thanks.
MATCH PLAY
PICK-UP RULE:
During match-play there has been some confusion regarding
"picking-up" on a hole. The league rule is as follows: we
ask players to pick-up for pace purposes only if they are
out of the hole. If the hole you are playing is still in
question regarding with no clear winner, you must continue
to play out until the hole has been decided. If a player
hits 2 balls OB off the tee and says I pick up and takes a
max, and than his opponent gets on the tee and does the same
after the first player already conceded, player 2 wins the
hole. Also, when a player picks up, his handicap strokes are
forfeited so he can not pick-up and take an 8 net 7 for
his/her score. Once you pick-up, the hole is automatically
awarded to your opponent regardless of what happens after
that.
USGA
EXPLANATION ON STATUS OF "WASTE BUNKERS":
Recently a ruling involving Stewart Cink in a playoff at the
2004 MCI Heritage Classic at Harbour Town Golf Links has
given rise to a number of inquiries regarding the status of
'waste areas' or 'waste bunkers'. The Rules of Golf do not
define such areas. By Definition, a bunker is a prepared
area of ground from which turf or soil has been removed and
replaced with sand or the like. On the other hand, a natural
sandy area is not a hazard, and a player whose ball lies in
such an area may ground his club lightly in, or remove loose
impediments from, the area as the area is through the green.
The PGA Tour Rules Committee identified a number of these
areas around the Harbour Town Golf Links, referred to them
as "waste areas" on their Local Rules sheet and treated them
as areas through the green for the competition. It is a fact
that the removal of loose impediments (in accordance with
Rule 23-1) may incidentally cause the removal of a small
amount of sand or similar material. However, if the player
removes more sand or like material than would incidentally
occur in the removal of such loose impediments and this
action improves the lie of the ball, then a breach of Rule
13-2 occurs.
LATERAL
WATER HAZARD: (DESIGNATED BY A RED STAKE):
A player hits a shot into a red staked hazard. This is known
as a lateral water hazard. The player has four options that
he may consider. First, the player may play his ball from
the hazard, being careful not to ground his club similar to
being in a sand bunker, and incurring no penalty. Second the
player may take relief from the hazard, marking two club
lengths, no nearer the hole, from the edge of the hazard or
from the red line if there is one, from the point at which
the ball crossed into the hazard, not from where it
currently lies, and incurring a one-shot penalty. Third, the
player, after establishing the point that the ball crossed
into the hazard, may take his ball from the hazard and go
back as far as he would like, keeping the spot where the
ball entered the hazard (not where it currently lies, rather
where it first went in) between him and the hole and
incurring a one-shot penalty. Lastly, the player may re-play
his ball from the previous spot he just played from again
incurring a one-shot penalty. Note: You must know without a
reasonable doubt that your ball entered the hazard, you can
not assume that your ball went into a hazard just because
there is one in the area. If you do not know for sure that
your ball went into the hazard than you have a lost ball and
must proceed accordingly (see below).
OUT OF
BOUNDS: A
player hits his tee shot, or any shot for that matter, out
of bounds. (OB is clearly marked with a white stake). The
player has only ONE option and that is to replay from the
previous spot he just played from incurring a penalty of
one-stroke. NOTE: If the player, after hitting his original
shot into an area of uncertainty, puts a "provisional" ball
into play at that time and gets up to the spot of his first
ball and has no success finding it, than the provisional
ball is now "in-play" with a one-stroke penalty.
LOST BALL:
Player A hits his tee shot, or any shot for that matter,
into an area of uncertainty and is unsure if his ball is
safe or not. After spending NO MORE THAN 5 MINUTES searching
it is determined that the ball is lost. The player's ONLY
option upon discovering that his ball is lost is to return
to the previous spot where the original ball was played from
and re-play from there incurring a one-shot penalty. In this
instance, and any others like it the player also should have
played a "provisional" ball off the tee at the time he
played his original shot into the uncertain area. If the
player determines their original ball was lost, the
provisional ball now becomes "in play" with a one-stroke
penalty as well. The provisional ball also saves time rather
than having to drive back to the original spot.